I don’t think I’ll be able to update until some time in September so if any one actually reads my blog, I’ll see you then.
Yes, I’m finally ready to continue this challenge. Sorry I took so long. For generation Two I’ve chosen to do the Roman Empire for two resons.
- Looking at what CC is available Rome looks easiest to make
- The Roman Empire covered a huge amount of land throughtout Africa, Asia and Europe which means that my racially diverse sims will fit right in
Rules and goals:
“Sims in Early Civilization had started to discover the value of both friendships and material goods, and dedicated much of their time to the acquisition of both.”
Sims may now also have the Fabulously Wealthy, Friend of the World, Party Animal and The Curator aspirations.
“With the comfort of a strong community, Early Civilization Sims could allow themselves to pledge their skills to other Sims, in exchange for goods and simoleons.”
Male Sims may now also join the Manual Labor career. Both genders may also play music for tips, but may not license written songs. Sims may also now sell books, and may now open a personal store to do so, but they may not hire employees. Only Male Sims are allowed to manage personal stores. Sims may not publish books, only sell them directly from their inventory or through a store.
“Early Civilization Sims did not feel as much pressure to produce offspring, thanks to the protection granted by the community, so they could instead settle down with someone they connected with on a much deeper level.”
Sims may now get married, but may not have multiple lovers. They may not divorce, but may remarry if their spouse dies. Female Sims may only get remarried to a brother of the husband.
“The ever-increasing intelligence of the Early Civilization Sims resulted in a number of new inventions, all contributing to a more comfortable life for Sims everywhere.”
Sims may now also buy and use beds, chess tables, bathtubs, bookshelves, grills, flame-based lights, notebooks, refrigerators, sinks, stoves, toilets, violins, incense holders and saunas.
If you didn’t download the notebook mod, your Sims may use a computer instead, but only for writing.
- Other Rules
“Once books had become the main method for acquiring and storing information, Sims dedicated entire buildings to the collection of them, to further increase the availability of knowledge to each and every Sim.”
You may now place a Library in your chosen World, and Sims may visit it freely.
- Reach level 10 Charisma, Painting and Writing skill on the same Sim – 1 points
- Earn 5 000 simoleons from playing music for tips – 2 points
- Earn a gold medal on a house party, with the maximum number of guests – 2 points
- Display at least 100 unique in-game collectibles on your challenge lot – 2 points
Time-limited collectibles, such as Easter Eggs, do not count.
- Have the same Sim write 10 books of Bestseller quality – 3 points
I thought it would be nice to show off the children Ka has fathered with women other than En-pap and Sanga. Here’s Banna, his son by Mal-sal’di
He’s a teen now but this is what he looked like as a child
Here’s Lugotorix, Ka and Tak’s son
Here are the twins he had by Renn. Komindo
I’ll probably do a few posts like this, keeping track of close family members and showing how they age. Hope you enjoyed!
I am trying to be as historically accurate as it is possible to be while playing the Sims 4 (so not very) and that includes names. I’ve actually already chosen all the names that I’m going to use in each era because I’m weirdly organised like that. Now, I love researching stuff and I love naming things but I realise not everybody does. Luckily I also love making lists way too much so I thought I’d make this resource for anyone struggling with names. It contains links to the sites I used as well as a list of names for those who just want to get on with playing. Since I’m British, I will be focusing on Britain and the names used there.
Prehistory – Gen 0
This one was hard because the reason it’s called prehistory is because no-one had written anything down yet. What I did was look up the oldest known names but it would be just as accurate to make them up. The oldest names I could find are
Enpap-x (Sumerian, c. 3200-3101 BC)
Gal-Sal (Sumerian, c. 3200-3101 BC)
Iry-hor (Egyptian, c. 3200 BC)
Ka (Egyptian, c. 3200 BC)
Sukkalgir (Sumerian, c. 3200-3101 BC)
Turgunu Sanga (Sumerian, c 3100 BC)
With the possible exception of Enpap-x and Sukkalgir these were almost certainly men (especially the Egyptians, who were kings) but I didn’t let that stop me. I just picked the most ‘prehistoric sounding’ and went with it.
Prehistoric – Gen 1
For this I decided to use Iron Age British names since pre-Roman Britain is counted as prehistoric and I wanted the names to be chronologically later as a sort of bridge between ‘true’ prehistory and the Early Civilisation era. I used this site for my names.
Names with an * next to them are of uncertain gender
For these names I mainly used this site and this site. I would suggest only using names from here as first names if you want to be completely historically accurate (which I probably won’t be!). I’m doing Ancient Rome for this era because it seemed like the best period for clothing but here are some Ancient Greek names and here are some Ancient Egyptian ones.
Female preanomina(‘first names’)
Nomina and cognomina (clan and family names) – if you find the list of praenomina too limiting feel free to use these as first names. It’s not strictly accurate but often Romans would have been known by their cognomen anyway. Just remember to feminise by replacing -us with -a.
Depending on how far back you want to set your game I’ve marked pure Anglo-Saxon names like this * . Dimunutives were very commonly used as names in their own right, especially as it was common for peasant families to give all their sons/daughters the same proper name so I’ve put them in brackets. All the names can be spelled pretty much how you like, for example Gervase can also be Jarvis.
Alice (Alison, Alicia)
Amabel (Amy, Amia, Mabel, Amisia, Moppet)
Anne (Annette, Annie)
Beatrice (Beatty, Beton)
Eleanor (Ellen, Ella, Helen)
Elizabeth (Ellis, Beth, Betha, Bess, Bessie, Elizabella, Lylie, Lillian)
Eva (Evot, Ava, Avaline)
Isabel (Isabella, Isabaeu, Ilsabeth, Ibb, Ibbot, Bel, Bella, Belet, Belessindis, Ebete, Bete, Bibi)
Joan (Jane, Janet, Johanna)
Jocelyn (Joyce, Joy)
Julian (Juliana, Julia, Julitta, Gillian, Gill, Juhota)
Katherine (Kate, Katlin, Kitty, Katin, Katerel)
Laura (Lauret, Laurencia)
Leticia/Lettice (Lecie, Leteln, Lette)
Margaret (Mag, Maggy, Margot, Madge, Meriet, Mogg, Pogg, Peg, Greta)
Marjorie/Margery (Mag, Maggy, Margot, Madge, Meriet, Mogg, Pogg, Pegg)
Mary (Marykin, Marion, Mariot, Meriet, Mally, Molly, Marina, Marcella, Maura, Miriam, Poll, Polkin)
Matilda/Maude (Mathild, Mattie, Maddy, Motte, Tilda, Til, Tilly, Tilota)
Petronel (Petronella, Perenel, Peryna, Pernel)
Theophania/Tiffany (Tiffan, Teffen, Tephania)
Adam (Add, Addy, Adkin)
Andrew (Dandy, Dancock, Tandy)
Ansel (Anselm, Ancelot)
Bartholemew (Bart, Barty, Batty, Batkin, Bartelot, Bette)
Christopher (Kit, Kitlin, Kester, Stoffer)
David (Dackin, Daw)
Denis (Denzil, Denisel, Tenney)
Edward (Ned, Neddy)
Elias (Ellis, Eliot, Elkin, Elcock)
Geoffrey (Geoff/Jeff, Jeffcock, Jep)
Gilbert (Gib, Gibbon, Gibby, Gibelin, Gibelot, Gil)
Henry (Harry, Herry, Hal, Halkin, Hank, Hankin, Hawkin)
Hilary (Ilarius, Ellery, Hille)
Hugh (Hugo, Hughelot, Hud, Hudkin, Hutch, Huget)
James (Jago, Jacob, Jack, Jaclin, Jakot, Jackamin, Jex, Jem, Jim, Jacock, Jaycock, Jankin, Cob)
Jocelin (Josse, Joyce, Gotselin, Gotsone, Jukel, Joy, Jossin, Joel)
John (Jack, Jan, Jankin, Jenkin, Jonet, Hann, Hank, Hankin, Hancock)
Laurence (Larry, Larkin, Laret, Law)
Luke (Lukas, Luket)
Matthew (Matt, Mattie, Matkin, Maton, Makin, Mayhew)
Michael (Miles, Milo, Miot)
Nicholas (Nichol, Nicks, Nicolin, Col, Cole, Colin, Colet, Colkin, Colcock)
Oliver (Noll, Nolly)
Paul (Paulin, Powlis)
Percival (Perkin, Perrin)
Peter (Piers, Peterkin, Perkin, Perrin, Pel)
Philip (Filkin, Philpot, Potikin, Phipp)
Ralf/Ralph (Raulin, Raulot)
Richard (Dick, Dickun, Dickory, Hick, Hicket, Higg, Hitch, Hudd)
Robert (Robin, Rob, Dob, Dobin, Hob, Hopkin, Nob, Nabelot)
Roger (Dodd, Dodge, Hodge, Hodgkin)
Roland (Rollet, Rollin, Ruel)
Silas (Selwyn, Savin)
Simon (Simonel, Simnel, Simkin, Simcock)
Theodore (Terry, Tierry, Todrick, Tedrick, Deryk, Torald, Tory)
Theobald (Tybalt, Tybald, Tibbet, Tepp, Talbot)
Thomas (Tom, Tomlin, Tomkin, Tomcock, Tommis, Tam, Tamlin)
Vivian (Vidian, Fidian, Fidd, Fidkin, Vidgen)
Walter (Wally, Walt, Wat, Wattie)
William (Will, Willie, Willet, Wilmot, Wilky, Wilkin)
These names can be used for both the Old West and Industrial eras. Again, lots of the Medieval and Georgian names can also be used for this period and most of these names can be used for the Colonial ere but be careful as a few only came into use during the 19th century. Names in brackets are diminutives that were also used as names in their own right.
Elizabeth (Beth, Bess, Eliza and Lizzie)
Mary (Molly and Polly)
Also note that in this century double barreled first names such as Sarah-Ann or Mary-Louise became popular
Once again, Medieval, Georgian and Victorian names can also be used for this period.
Anything goes! Go wild! But if you’re having trouble, Behind the Name is a great website to browse.
This is the home of my playthrough of Cloudseeker’s History Challenge. I will, with permission, be playing it slightly tweaked so as to allow same-gender relationships in the appropriate historical context.
Names lists are here
The goals for the whole challenge are:
- Reach level 10 in every skill at least once – 1 point
- Earn 10 gold medals on each different type of social event – 1 point
Only the base game social events are required. These are House Party, Dinner Party, Birthday Party, Wedding and Date.
- Earn 250 000 simoleons during a single Era – 2 points
- Reach level 10 in 2 different careers on the same Sim – 2 points
- Reach level 10 in 10 different skills on the same Sim – 3 points
- Have the same Sim earn at least 20 000 Satisfaction points – 3 points
- Complete each aspiration at least once – 4 points
- Complete at least 10 in-game collections – 4 points
- Represent each Era with a family portrait/photo – 5 points
A “family” portrait means a single portrait with both parents and at least 1 child in it. The child must be older than the “baby” stage. The parents do not necessarily have to be the child’s actual parents, as long as they are the parent figures of the household. The portraits/photos must be on display somewhere on the lot in order to count.
- Display the graves/urns of all deceased family members on the challenge lot or on a dedicated graveyard lot – 5 points
The graves of family members that died while they were not part of the household do not need to be displayed.
And the rules are
- All traits and aspirations, except for those of your Ancestors, must be decided randomly, using whatever method you prefer. I personally recommend using CreateARandomSim, as it allows you to easily select which traits and aspirations should be considered for randomization.
- A Sim’s aspiration may never be changed, not even once it is completed. The only exception to this rule is if a Sim has an aspiration that is not allowed for the current Era, in which case you must change it to an allowed aspiration, chosen at random.
- Your challenge household may not move to a different lot during the challenge, and you may not play any households other than your challenge household. Your Sims may travel freely within the challenge World, and may travel to other Worlds if required by a challenge goal or an aspiration.
- Sims may be moved out of the household at any time, but moved-out Sims may never be moved back in. Sims that have moved out may also no longer contribute to any goals, but any contributions they made before moving out still count.
- Only spouses/mates may be moved into the household, but they may not bring in any money. To prevent this, make sure that they are not the only member of a household before moving them in, or use the money cheat to remove any money they may bring in. Moved-in spouses/mates may contribute to goals.
- The Lifespan setting must be set to “normal”.
- Sims may not be aged up manually except for when it actually is their birthday.
- Items that modify a Sim’s age (except for the Birthday Cake), or resurrect dead Sims, may never be used. Sims are allowed to Plead with the Reaper to save a dying Sim, but they may not use a Death Flower to guarantee success.
- Cowplants may be grown, but not sold. Cow Berries may be sold, however. If you want to get rid of a grown cowplant, simply place it in your family inventory. Additionally, you may milk cowplants, but if you do, you must immediately sell the received Essence.
- Reward Potions, like the Instant Fun, Happy Potion, and Moodlet Solver potions may not be purchased or used until you have reached the Middle Ages. Potions of Youth are still forbidden, however.
- Cheats may not be used, except for getting out of glitched/bugged situations, or when you are explicitly told to use a cheat.
EXCEPTIONS: moveobjects may be freely used for aesthetic purposes, cas.fulleditmode may be used to modify tattoos and other skin details (but NOTHING else), and bb.showhiddenobjects may be used to add ponds to community lots.
- Fishing in the hidden areas (Sylvan Glades, Forgotten Grotto, etc) may only be done by Sims that have reached level 10 in the Fishing skill.
- The different Eras have lists of what objects/furniture may be used during that Era, and they append to the objects allowed for the previous Era. For example, during the Middle Ages, you may use all objects that are allowed for the Middle Ages, Early Civilization, and The Prehistoric Times. However, to try and avoid walls of text in the rules, I have only listed objects that have some special functionality. For items not specifically allowed for an Era, the general rule is to use it only if it makes sense for that Era, but if you are unsure, it’s always safe to just not use any items that aren’t specifically allowed. Some community lots might however require objects that are not yet allowed for the current Era. In such cases, just place the objects in a room/basement without an entrance, so that Sims cannot get to them.
- Sims are allowed to craft anything they can on the woodworking table, and objects they craft may be used even if that type of object would normally not be allowed in the Era-specific rules.
- The “Copy” option on crafted items (Paintings, woodwork, etc) may not be used. If you want two crafted chairs, you’ll have to craft two chairs.
- Ghost Sims, except for the ghosts of your Ancestors, may be moved into the household, and they may contribute to goals if they were eligible to contribute to goals while they were alive. However, only one Ghost Sim may be moved in per Era, and a moved in Ghost Sim must be Released to the Netherworld when you progress to the next Era.
- Instead of storing all of your urns/graves on your challenge lot, you may create a Generic community lot to act as a dedicated challenge graveyard.
- Alien Sims may not join the household until the Roaring Twenties. If a Sim should happen to be abducted and made pregnant before this, you must either terminate the pregnancy using a mod or cheat, or send the baby to its homeworld as soon as it is born.
- Crafted items sold in a personal store may not be restocked using the restock option, they must be re-crafted by a Sim in the household in order to be sold again.
- Clubs may be created and joined at any time. Use your common sense when setting club activities, so that they fit the Era.